PRF·0176

Software Engineer - GPU Kernels

Baseten · San Francisco, Toronto, New York, Montreal

Kernel & DriversNetworking & ProtocolsPerformance & ObservabilityC++Assembly

Summary

Baseten is hiring a Software Engineer - GPU Kernels in San Francisco. The role focuses on operating systems & kernel, networking, graphics, gpu & compute, low-latency & performance.

Responsibilities as stated

  • Design and implement high-performance GPU kernels for key ML operations, including matrix multiplications, attention mechanisms, and mixture-of-experts routing.
  • Write and optimize code using CUDA, PTX assembly, and architecture-specific techniques.
  • Contribute to internal and open-source GPU libraries.

Location, employment, and compensation

  • Location. San Francisco, Toronto, New York, Montreal — hybrid
  • Employment. unknown
  • Compensation. Not stated on the source. NearMetal does not estimate compensation.
  • How to apply. On the company’s own posting. NearMetal does not accept applications.

Why this is filed as systems software

  • Design and implement high-performance GPU kernels for key ML operations, including matrix multiplications, attention mechanisms, and mixture-of-experts routing.
  • Write and optimize code using CUDA, PTX assembly, and architecture-specific techniques.
  • Contribute to internal and open-source GPU libraries.

Source and corrections

This summary was written from the company’s own posting. NearMetal does not reproduce the full description and does not accept applications.

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