DBS·0060

Software Engineer, ML Systems & Training Architecture

OpenAI · San Francisco

Databases & Query EnginesNetworking & ProtocolsPerformance & ObservabilityStorage & Filesystems

Summary

OpenAI is hiring a Software Engineer, ML Systems & Training Architecture in San Francisco. The role focuses on databases & storage, networking, graphics, gpu & compute.

Responsibilities as stated

  • Debug issues across ML training systems, GPUs, clusters, networking, and related infrastructure.
  • You will help keep the training framework and surrounding infrastructure healthy, review and improve code quickly, debug failures across ML systems and infrastructure, and unblock researchers and engineers when the path from idea to working training job gets rough.
  • Have experience with ML systems, training frameworks, GPUs, distributed systems, infrastructure, or similarly complex technical environments.

Location, employment, and compensation

  • Location. San Francisco — on-site
  • Employment. unknown
  • Compensation. Not stated on the source. NearMetal does not estimate compensation.
  • How to apply. On the company’s own posting. NearMetal does not accept applications.

Why this is filed as systems software

  • Debug issues across ML training systems, GPUs, clusters, networking, and related infrastructure.
  • You will help keep the training framework and surrounding infrastructure healthy, review and improve code quickly, debug failures across ML systems and infrastructure, and unblock researchers and engineers when the path from idea to working training job gets rough.
  • Have experience with ML systems, training frameworks, GPUs, distributed systems, infrastructure, or similarly complex technical environments.

Source and corrections

This summary was written from the company’s own posting. NearMetal does not reproduce the full description and does not accept applications.

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