NET·0002

Networking Software Engineer

Oxide Computer Company · Remote · Worldwide with 4h Pacific Time overlap

Kernel & DriversNetworking & ProtocolsRustCP4

Summary

Build networking software across Oxide’s rack-scale stack, from switch and compute-sled integration through network simulation and production analysis. The role works across hardware and software boundaries, implements performance-sensitive protocols, and contributes to open-source systems written in Rust, C, and P4. It is remote worldwide with a required four-hour overlap with Pacific Time.

Responsibilities as stated

  • Develop rack-scale networking functionality
  • Build network simulation and analysis tools
  • Work on protocols, drivers, and production network behavior

Requirements as stated

  • Low-level systems language experience
  • Networking protocol implementation
  • Understanding of load balancing, VPN, routing, or overlay networks

Location, employment, and compensation

  • Location. Remote — remote (Worldwide with 4h Pacific Time overlap)
  • Employment. full-time · Senior
  • Compensation. $275,000 USD
  • How to apply. On the company’s own posting. NearMetal does not accept applications.

Why this is filed as systems software

  • Build across an integrated switch, compute sled, and the software that connects them
  • Write open-source packet-processing and networking code in Rust, C, and P4
  • Implement and analyze protocols constrained by performance and correctness

Source and corrections

This summary was written from the company’s own posting. NearMetal does not reproduce the full description and does not accept applications.

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