PRF·0004
Performance Engineer
Summary
Investigate and improve performance across the complete Oxide system, from hardware through the kernel, hypervisor, guest operating system, storage service, embedded OS, and control plane. The role prototypes fixes and new subsystems, builds performance tooling, and works primarily in Rust and C. It is a cross-layer systems performance position rather than application-level optimization.
Responsibilities as stated
- Find and explain performance limiters
- Prototype small fixes, rewrites, and new subsystems
- Develop systems performance tools and models
Requirements as stated
- Systems performance investigation
- Rust, C, or another systems language
- Experience with tracing, profiling, packet, or syscall tools
Location, employment, and compensation
- Location. Remote — remote
- Employment. unknown
- Compensation. $275,000 USD
- How to apply. On the company’s own posting. NearMetal does not accept applications.
Why this is filed as systems software
- Profile systems from hardware and kernel through hypervisor, storage, and guest OS
- Work on Helios, Propolis, Crucible, Hubris, and other Rust and C systems
- Build infrastructure and tooling to explain and improve system performance
Source and corrections
This summary was written from the company’s own posting. NearMetal does not reproduce the full description and does not accept applications.